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modeling exercise

Mimir !  of GOW

  • Starting from a sphere and a cylinder this time. 
  • No UV unwrapping for the head.
  • Skin detail is a projection of Texturing XYZ displacement maps and some additional by brushes in ZB.
  • Ropes and Facial hair were in Maya.
  • Rendering was Keyshot 
  • Total about...20 hours+ as I am not fast XD