It's been a while since I started this project.
Still a lot of things to fix and get done XD
It's not progressing as fast as I wished but, one day....
It's been a while since I started this project.
Still a lot of things to fix and get done XD
It's not progressing as fast as I wished but, one day....
Skinning to their template skeleton was a service---- :)
Yey, finally something not Assassin'sCreed fan art.
But just study !
I am not good at hair modeling.
I also need to study Marvelous Designer more but that is to be another time....
Thing I am afraid the most is getting lost and lose control for hair modeling especially this type.
Volume, random yet with some kind of flow etc etc
Thanks to my good colleague and an amazing artist Ali Jalali for some advices !!
Her name is Sunniva.
Not so good outcome, but I like this character so much and the love is there !!
Zbrush, Keyshot, xGen, Substance Painter
Probably I won't come back to them....I found something else to do
That underpants was juat for a laugh, I didn't intend to make it so at the beginning XD
Another Assassin's Creed fan art!!
Based on the original art design of this character by Yalim Kim
https://www.artstation.com/artwork/VgagvR
I had some great help with the anatomy input for this character.....by Yelim !!!
I had so much fun.

As for fur, I didn't really know how to set up a shader for this.
I wanted it to be more white but AO was generated and couldn't switch off .....
On the other hand, I could not utilize AO on hair XD I hear baked ao is no longer supported in UE, but I think this function is still necessary for hair.
But I did have raytracing switched on, so yeah XD
AO I baked in the 2nd UV set using Arnold.
I hope the time will come soon for us to leave this legacy method....but this plugin is so powerful !!!
https://www.artstation.com/artwork/L2WGD5
Anyway, I have nothing lese to do without my ice hockey this winter .
portrait of a character Vili from ACV.
Condition again is to just eye copy.
Likeness went out the window halfway through,,,,,,
female body scan by Ten24, XYZ head texture, Zbrush, Maya, SubstancePainter, MarvelousDesigner, Wrap3.4, UnrealEngine4.26.1
Hair system in Unreal engine is AMAZING..... it's so handy and easy and powerful!!!
I followed his tutorial for the hair material.
https://www.youtube.com/watch?v=zn9hc8FDU_U
I am still going with fan art XD
Approach was super ordinary.
Ten24 mesh on personal license, Substance Painter, Fiber mesh and Keyshot.
Complicated hair parts are done in xGen.
I should probably consider using blender for hair next time.
This is another ACV fan art, this time of this amazing work.
https://www.artstation.com/artwork/kDmDrd
I really like both this character in the game and the concept art !
Zbrush, Keyshot, Substance Painter and my go-to scanned head mesh to jump start !!!
4 nights, if I recall correctly.
Also I had to make up his tattoo. not ledgit