I'm loving this game to pieces and, as I was looking for a subject, I decided to try this character.
Condition is no image plane but simply eye copying.
In my opinion. game asset is tough to achieve sometimes as they have AO baked on, unnatural shadows due to the low polygon density, modified facial structures on certain purposes etc etc.
This time I struggled in a different way to actual human likeness.
But guessing and analyzing their approach is very fascinating !
Zbrush and Keyshot as well as SubstancePainter.
Base mesh was a scanned head to sump start XD
And I ran out of the energy to keep on going with the heir XD



